Axel Paris - Research Scientist

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Bio: I am a Research Scientist at Adobe Research located in Paris. Before that, I defended my PhD in Computer Graphics from the Université de Lyon in 2023. My research focuses on environment modeling, physical simulations, and implicit surfaces. See my publications for more information.

Internships: I am regularly looking for new interns to join me at Adobe Research for a 6 months internship. Applications can come from Master students or PhD candidates. If you're interested, you can send me an email with your resume, and (optionally) the subject you'd like to work on.

Blog


06/08/2025  Paper - Sphere Carving at Siggraph 2025

06/08/2025  Talk - Sustainable GPU usage at Siggraph 2025

04/05/2025  Paper - Lipschitz Pruning at Eurographics 2025

13/02/2025  Talk - High-Beams Seminar - Terrain Modeling, Simulation, and Sustainability

11/11/2024  Paper - Direct Manipulation of Implicit Surfaces at Siggraph Asia 2024

01/05/2024  Paper - Multiscale Erosion for Terrains at Siggraph 2024

17/03/2024  Blog - Adding Details to Implicit Surfaces

21/09/2023  Paper - Meandering river simulation paper at Siggraph Asia

25/07/2023  Paper - Large-scale erosion simulation at Siggraph 2023

20/04/2023  PhD defense - modeling and simulating virtual terrains

26/10/2021  Paper - Karst Synthesis paper at Pacific Graphics

27/11/2020  CGI Best Paper Award

09/07/2020  Paper - Segment Tracing & Implicit Blocks papers

14/02/2020  Blog - Terrain Erosion on the GPU #2: Correct Thermal Erosion

26/01/2020  Blog - Public domain Marching cube in C++

30/09/2019  Paper - Desertscape Simulation, Implicit Terrains and Orometry papers

15/04/2018  Blog - Terrain Erosion on the GPU #1: Fast Thermal Erosion

10/03/2018  Blog - Equilibrium Video Game

10/03/2018  Blog - Atmosphere Modeling by Sketching

08/03/2018  Blog - Accessibility in Video Games

24/06/2017  Blog - Procedural Material Placement and PBR