Axel Paris - PhD Student in Computer Graphics
I am currently a PhD Student in Computer Graphics at LIRIS and teacher at Université Lyon 1.
My thesis is about the creation of complex natural scenes, and more specifically the terrain composing the landscape. My focus is on terrain generation, implicit modeling
and physical simulation.
See my publications and the Arches Team website page for more information.
26/10/2021: Karst Synthesis paper at Pacific Graphics
25/03/2021: Tweet Tuesday 01: Mars, Fractals, Meandering rivers, Programming
27/11/2020: CGI Best Paper Award
09/07/2020: Segment Tracing & Implicit Blocks papers
14/02/2020: Terrain Erosion on the GPU #2: Correct Thermal Erosion
26/01/2020: Public domain Marching cube in C++
30/09/2019: Desertscape Simulation, Implicit Terrains and Orometry papers
15/04/2018: Terrain Erosion on the GPU #1: Fast Thermal Erosion
10/03/2018: Equilibrium Video Game
10/03/2018: Atmosphere Modeling by Sketching
08/03/2018: Accessibility in Video Games
24/06/2017: Procedural Material Placement and PBR