Axel Paris - Research Scientist
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I am currently a Research Scientist at Adobe Research located in the Paris lab. Before that, I defended my PhD in Computer Graphics from Université Lyon 1 in the LIRIS laboratory in March, 2023. My research focuses on environment modeling, physical simulations, and implicit surfaces.
See my publications for more information.
Blog
17/03/2024 Adding Details to Implicit Surfaces
21/09/2023 Meandering river simulation paper at Siggraph Asia
25/07/2023 Large-scale erosion simulation at Siggraph
20/04/2023 PhD defense - modeling and simulating virtual terrains
26/10/2021 Karst Synthesis paper at Pacific Graphics
25/03/2021 Tweet Tuesday 01: Mars, Fractals, Meandering rivers, Programming
27/11/2020 CGI Best Paper Award
09/07/2020 Segment Tracing & Implicit Blocks papers
14/02/2020 Terrain Erosion on the GPU #2: Correct Thermal Erosion
26/01/2020 Public domain Marching cube in C++
30/09/2019 Desertscape Simulation, Implicit Terrains and Orometry papers
15/04/2018 Terrain Erosion on the GPU #1: Fast Thermal Erosion
10/03/2018 Equilibrium Video Game
10/03/2018 Atmosphere Modeling by Sketching
08/03/2018 Accessibility in Video Games
24/06/2017 Procedural Material Placement and PBR