Axel Paris - Research Scientist

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About


I am currently a Research Scientist at Adobe Research located in the Paris lab. Before that, I defended my PhD in Computer Graphics from Université Lyon 1 in the LIRIS laboratory in March, 2023. My research focuses on environment modeling, physical simulations, and implicit surfaces.
See my publications for more information.

Blog


17/03/2024  Adding Details to Implicit Surfaces

21/09/2023  Meandering river simulation paper at Siggraph Asia

25/07/2023  Large-scale erosion simulation at Siggraph

20/04/2023  PhD defense - modeling and simulating virtual terrains

26/10/2021  Karst Synthesis paper at Pacific Graphics

25/03/2021  Tweet Tuesday 01: Mars, Fractals, Meandering rivers, Programming

27/11/2020  CGI Best Paper Award

09/07/2020  Segment Tracing & Implicit Blocks papers

14/02/2020  Terrain Erosion on the GPU #2: Correct Thermal Erosion

26/01/2020  Public domain Marching cube in C++

30/09/2019  Desertscape Simulation, Implicit Terrains and Orometry papers

15/04/2018  Terrain Erosion on the GPU #1: Fast Thermal Erosion

10/03/2018  Equilibrium Video Game

10/03/2018  Atmosphere Modeling by Sketching

08/03/2018  Accessibility in Video Games

24/06/2017  Procedural Material Placement and PBR