Axel Paris - PhD Student in Computer Graphics

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My name is Axel Paris and I am currently a PhD Student in Computer Graphics at LIRIS and teacher at Université Lyon 1. My thesis is about the creation of complex natural scenes, and more specifically the terrain composing the landscape. I use implicit surfaces to model and generate volumetric features such as arches, overhangs and cave networks. I also work on other subjects such as the modeling of desertic landscapes.
Among other things, I have a resume, a twitter and an email if you want to contact me or collaborate on interesting subjects.


14/02/2020:  Terrain Erosion on the GPU #2: Correct Thermal Erosion

26/01/2020:  Public domain Marching cube in C++

30/09/2019:  Desertscape Simulation, Implicit Terrains and Orometry papers

15/04/2018:  Terrain Erosion on the GPU #1: Fast Thermal Erosion

10/03/2018:  Equilibrium Video Game

10/03/2018:  Atmosphere Modeling by Sketching

08/03/2018:  Accessibility in Video Games

24/06/2017:  Procedural Material Placement and PBR