Terrain Construction Trees
TODO: introduce the more formal notion of construction tree, or graph of primitive and operators. This is very classical paradigm in procedural modeling, and in computer graphics in general. These structures have interesting properties, their queries can be optimized, and they can be extended with as many primitives and operators that you may design.
Going Further
- Cite JD thesis as a reference (in french though), and the associated article.
- Cite multi-material extensions with other trees to represent vegetation or water for instance.